package Games.PumpGame
{
	import Framework.EntityType;
	import Framework.KeyList;
	
	/**
	 * ...
	 * @author Menno
	 */
	public class GameEntityType extends EntityType
	{
		public static var PUMP:String = "pump";
		public static var INPUT:String = "input";
		public static var POWERPLANT:String = "powerplant";
		public static var CONNECTION:String = "connection";
		
		public function GameEntityType() 
		{
			super();
		}
		
	}
	
}